- Tips
With 10 schools of magic and completely unlocked character progression, there are a staggering number of skill combinations available in Divinity: Original Sin 2!
Ty Arthur
More than 100 different skills are available to your Divinity: Original Sin 2character, creating an absurd range of character builds focused on anything from teleportation to summoning to constantly knocking down and stunning enemies.
Below we list out absolutely every single base skill in the game across all 10 schools, including those created by combining books from different schools.Wondering how to craft some of those higher level skills instead of finding or buying the skill books? Check out our full skill crafting combination guidefor all the information you’ll need.
Each entry includes the required level and whether Source points are necessary to utilize the skill. Note that the levelcolumn refers to your level in the corresponding skill (Aerothurge, Necromancer, etc.) and not to your overall character level.
Some skills require levels in more than one category and are marked as such (such as required Aerothurge level 1, Hunstman level 1). Keep in mind that some of these skills can be bestowed by items, such as the Teleportation Gloves, and in those cases no skill levels are required. Any skills gained by the Corpse Eater talent, however, do require levels in the relevant skill category.
Don’t forget that the negative status effects for a skill are only set on the opponent if their physical or magical armour (depending on the particular status effect) has been lowered to 0. Battle Stomp for instance doesn’t actually knock down enemies until their physical armour has been depleted first.
Divinity Original Sin 2 Aerothurge Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Blinding Radiance | Aerothurge1 | No | Air damage, Blinding Aura 1 turn |
Electric Discharge | Aerothurge1 | No | Ranged Air damage, Shocked 2 turns |
Favourable Wind | Aerothurge1 | No | Increased move speed aura 3 turns |
Shocking Touch | Aerothurge1 | No | Melee Air damage, Shocked 2 turns |
Erratic Wisp | Aerothurge1 Huntsman1 | No | Teleport when attacked, air resistance +40% |
Breathing Bubble | Aerothurge1 Warfare1 | No | Ignore clouds and suffocation |
Vacuum Touch | Aerothurge1 Necro1 | No | Air damage, Suffocation/Silence 1 turn |
Vaporize | Aerothurge1 Polymorph1 | No | Remove Petrified/Frozen, turn ground surface into clouds |
Smoke Cover | Aerothurge1 Scoundrel1 | No | Creating obscuring cloud |
Teleportation | Aerothurge2 | No | Teleport target character or item |
Dazing Bolt | Aerothurge2 | No | Area effect air damage, Shocked 1 turn |
Nether Swap | Aerothurge2 | No | Two characters swap places |
Pressure Spike | Aerothurge2 | No | Condense clouds, douse fires, deal air damage |
Uncanny Evasion | Aerothurge2 | No | Increase dodge and movement speed |
Apportation | Aerothurge2 | No | Transport pickable items to inventory |
Vacuum Aura | Aerothurge2 Necro2 | 1 | Air damage, Silence/Suffocation aura |
Mass Breathing Bubbles | Aerothurge2 Warfare2 | 1 | Allies ignore clouds/Suffocation |
Evasive Aura | Aerothurge2 Huntsman2 | 1 | Dodging/move speed increased in aura |
Blessed Cloud Smoke | Aerothurge2 Scoundrel2 | 2 | Invisibility cloud |
Chain Lightning | Aerothurge3 | 1 | Air damage forks up to 8 times |
Tornado | Aerothurge3 | No | Moves randomly across battlefield, clearing status effects and revealing invisibility |
Superconductor | Aerothurge3 | No | Area air damage, Shocked 1 turn |
Closed Circuit | Aerothurge3 | 2 | Close range area air damage, Shocked 2 turns |
Thunderstorm | Aerothurge5 | 3 | Air damage to targets in range 3 turns |
Divinity Original Sin 2 Geomancer Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Poison Dart | Geomancer1 | No | Poison damage, create Poison puddle |
Contamination | Geomancer1 | No | Close range area effect Poison damage, turns liquid into Poison cloud |
Corrosive Touch | Geomancer1 Necro1 | No | Destroy physical armour, set Acid 2 turns |
Fortify | Geomancer1 | No | Add physical armour, remove status effects, can’t be teleported |
Fossil Strike | Geomancer1 | No | Ranged Earth damage, creates oil slick |
Oily Carapace | Geomancer1 Warfare1 | No | Consume oil surface to restore physical armour |
Turn To Oil | Geomancer1 Polymorph1 | No | Convert liquid surface to oil, remove status effects |
Venom Coating | Geomancer1 Scoundrel1 | No | Add Poison damage to weapon attacks |
Throw Dust | Geomancer1 Huntsman1 | No | Ranged Earth damage, Blinded 1 round, clear clouds |
Mind Metal | Geomancer2 | No | Restore physical armour in aura |
Reactive Armour | Geomancer2 | No | Deal damage based on physical armour in wave |
Impalement | Geomancer2 | No | Ranged Earth damage, Crippled 1 turn, creates oil slick |
Poison Wave | Geomancer2 | No | Close range area Poison damage, Earth immunity 1 round, creates Poison cloud |
Earthquake | Geomancer2 | No | Area Earth damage, Knockdown 1 turn, creates random oil slicks |
Worm Tremor | Geomancer2 | No | Area Earth damage, increased damage and status effects to enemies without magic armour |
Corrosive Spray | Geomancer2 Necro2 | 1 | Destroy physical armour, set Acid / Atrophy 2 turns |
Mass Oily Carapace | Geomancer2 Warfare2 | 1 | Aura version of Oily Carapace |
Venomous Aura | Geomancer2 Scoundrel2 | 1 | Aura version of Venom Coating |
Dust Blast | Geomancer2 Huntsman2 | 1 | Ranged Earth damage, blind 2 rounds |
Summon Artillery Plant | Geomancer3 | 1 | Plant throws Acid damage and Poison clouds |
Siphon Poison | Geomancer3 | No | Remove Poison clouds, increases weapon damage based on size |
Living Wall | Geomancer3 | No | Vines block path, create Poison clouds |
Acid Spores | Geomancer3 | 2 | Ranged Poison damage |
Pyroclastic Eruption | Geomancer5 | 3 | Ranged Earth damage, create oil slicks |
Divinity Original Sin 2Huntsman Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
First Aid | Huntsman1 | No | Restore Vitality, removes status effects |
Elemental Arrowheads | Huntsman1 | No | Range weapon deals elemental damage (requires close range elemental source) |
Richochet | Huntsman1 | No | Ranged attack forks to extra target |
Pin Down | Huntsman1 | No | Ranged attack, Crippled 1 turn |
Reactive Shot | Huntsman2 | No | Automatically attack next 3 targets entering area |
Barrage | Huntsman2 | No | Ranged attack vs. 3 targets |
Tactical Retreat | Huntsman2 | No | Haste and then teleport |
Ballistic Shot | Huntsman2 | No | Ranged attack, increased damage for further range |
Marksman’s Fang | Huntsman2 | No | Hit all enemies in line, ignores armour |
Sky Shot | Huntsman2 | No | Range attack with high ground bonus regardless of position |
Glitter Dust | Huntsman3 | No | Target is Marked, can’t turn invisible |
Assassinate | Huntsman3 | No | Ranged attack, major damage bonus if in stealth |
Arrow Spray | Huntsman3 | 1 | 16 ranged attacks in arc |
Farsight | Huntsman3 | 1 | Increase range of attacks |
Arrow Storm | Huntsman5 | 3 | Area effect ranged attack |
Divinity Original Sin 2Hydrosophist Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Armour Of Frost | Hydrosophist1 | No | Increase magic armour, remove status effects |
Rain | Hydrosophist1 | No | Douse fire, create Wet surface |
Restoration | Hydrosophist1 | No | Heal Vitality, remove status effects |
Hail Strike | Hydrosophist1 | No | Range Ice damage, creates Frozen surface |
Cryotherapy | Hydrosophist1 Huntsman1 | No | Convert Frozen surfaces to magical armour |
Healing Tears | Hydrosophist1 Polymorph1 | No | Heal 3 allies in aura |
Vampiric Hunger | Hydrosophist1 Scoundrel1 | No | 50% Vitality life steal / 2 turns |
Cleanse Wounds | Hydrosophist1 Warfare1 | No | Heal Vitality, remove status effects |
Soothing Cold | Hydrosophist2 | No | Restore magical armour / 3 turns |
Winter Blast | Hydrosophist2 | No | Water damage, set Chilled, create Frozen surface |
Ice Fan | Hydrosophist2 | No | Water damage 3 targets, set Chilled |
Global Cooling | Hydrosophist2 | No | Close range area damage, set Chilled, create Frozen surface |
Cryogenic Stasis | Hydrosophist2 | No | Target immune to damage, regenerates health |
Healing Ritual | Hydrosophist2 | No | Restore Vitality, jumps to multiple allies |
Mass Cleanse Wounds | Hydrosophist2 Warfare2 | 1 | Aura version of Cleanse Wounds |
Vampiric Hunger Aura | Hydrosophist2 Scoundrel2 | 1 | Aura version of Vampiric Hunter |
Mass Cryotherapy | Hydrosophist2 Huntsman2 | 1 | Aura version of Cryotherapy |
Deep Freeze | Hydrosophist3 | No | Targets with low Vitality die, otherwise Water damage and sets Frozen |
Arcane Stitch | Hydrosophist3 | 1 | Fully restore magical armour |
Steam Lance | Hydrosophist3 | 2 | Restore Vitality / 3 turns |
Hail Storm | Hydrosophist5 | 3 | Area Water damage, sets Chilled |
Divinity Original Sin 2 Necromancer Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Blood Sucker | Necro1 | No | Consume blood to heal Vitality |
Decaying Touch | Necro1 | No | Melee damage, target takes damage from healing / 2 turns |
Mosquito Swarm | Necro1 | No | Ranged damage, restores Vitality |
Raise Bloated Corpse | Necro1 | No | Summon cadaver that can explode |
Raining Blood | Necro1 Hydrosophist1 | No | Douse fire, create blood surface, set Bleeding on targets |
Bone Cage | Necro2 | No | Increase physical armour for each corpse in area |
Infect | Necro2 | No | Melee damage, set Infected on target |
Living On The Edge | Necro2 | No | Target can’t drop below 1 Vitality / 2 turns, even if summoned |
Death Wish | Necro2 | No | Bonus damage for lower Vitality, but take damage each turn |
Raise Bone Widow | Necro2 | No | Summon bone creature that heals by consuming corpses |
Shackles Of Pain | Necro2 | No | Target takes your damage in your place |
Last Rites | Necro3 | No | Take piercing damage, then resurrect ally |
Silencing Stare | Necro3 | No | Silence targets in area effect |
Black Shroud | Necro3 | 1 | Set Blind and Suffocation in area effect |
Grasp Of The Starved | Necro3 | 2 | Ranged damage, sets Crippled on all targets |
Blood Storm | Necro3 Hydrosophist3 | 3 | Set Disease and Decay on targets, transforms water to blood |
Totems Of The Necromancer | Necro5 | 3 | Corpses turn to Bone Totems that deal ranged damage |
Divinity Original Sin 2 Polymorph Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Bull Horns | Polymorph1 | No | Grant new attack, increase Retribution |
Chicken Claw | Polymorph1 | No | Transform target into chicken / 2 rounds |
Tentacle Lash | Polymorph1 | No | Ranged damage, set Atrophy |
Chameleon Cloak | Polymorph1 | No | Set Invisible / 2 turns |
Heart Of Steel | Polymorph2 | No | Regenerate Physical Armour |
Spread Your Wings | Polymorph2 | No | Fly and ignore ground surfaces |
Spider Legs | Polymorph2 | No | Create Web surfaces |
Terrain Transmutation | Polymorph2 | No | Swap surfaces and clouds of two areas |
Medusa Head | Polymorph2 | No | Gain petrification attack |
Summon Oily Blob | Polymorph2 | No | Earth damage in area, create oil slick |
Flaming Skin | Polymorph2 Pyrokinetic2 | 1 | Immune Fire, lower Water resistance |
Icy Skin | Polymorph2 Hydrosophist2 | 1 | Immune Water, lower Fire resistance |
Poisonous Skin | Polymorph2 Geomancer2 | 1 | Immune Poison and Earth, lower Air resistance |
Jellyfish Skin | Polymorph2 Aerothurge2 | 1 | Immune Electricity, lower Poison and Earth resistance |
Skin Graft | Polymorph3 | 1 | Remove status effects and reset all cooldowns |
Forced Exchange | Polymorph3 | 2 | Exchange Vitality total with target |
Equalize | Polymorph3 | No | Vitality and armour of targets in area are combined and then redistributed equally |
Flayed Skin | Polymorph3 | No | Destroy magical armour and reduce resistances |
Apotheosis | Polymorph5 | 3 | Reduce cost of all Source abilities |
Divinity Original Sin 2 Pyrokinetic Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Haste | Pyrokinetic1 | No | Increase move speed and AP, remove status effects |
Ignition | Pyrokinetic1 | No | Fire damage in close range area |
Peace Of Mind | Pyrokinetic1 | No | Increase stats, remove status effects |
Searing Daggers | Pyrokinetic1 | No | Ranged fire damage to 3 targets, create Fire surface |
Bleed Fire | Pyrokinetic1 Polymorph1 | No | Set Fire surface and ignite surfaces |
Corpse Explosion | Pyrokinetic1 Necro1 | No | Deal area damage around corpse |
Sabotage | Pyrokinetic1 Scoundrel1 | No | Explode random grenade or arrow in target’s inventory |
Sparking Swings | Pyrokinetic1 Warfare1 | No | Melee attacks create bouncing fire projectiles |
Throw Explosive Trap | Pyrokinetic1 Huntsman1 | No | Trap explodes in area affect when enemy approaches |
Fireball | Pyrokinetic2 | No | Area Fire damage |
Spontaneous Combustion | Pyrokinetic2 | No | Ranged Fire damage on target, deal bonus damage for Fire status effects |
Fire Whip | Pyrokinetic2 | No | Ranged Fire damage, sets Blind and Burning |
Laser Ray | Pyrokinetic2 | No | Line of Fire damage, creates Fire cloud |
Supernova | Pyrokinetic2 | No | Area Fire damage, creates Fire surfaces |
Flaming Tongues | Pyrokinetic2 | No | Fire damage to approaching enemies |
Mass Corpse Explosion | Pyrokinetic2 Necro2 | 1 | Area version of Corpse Explosion |
Master Of Sparks | Pyrokinetic2 Warfare2 | 1 | Aura version of Sparking Swings |
Mass Sabotage | Pyrokinetic2 Scoundrel2 | 1 | Explode 2 grenades or arrows on target |
Deploy Mass Traps | Pyrokinetic2 Huntsman2 | 1 | Create 4 traps |
Summon Fire Slug | Pyrokinetic3 | 1 | Summons ally to launch ranged attacks and create Fire surfaces |
Flaming Crescendo | Pyrokinetic3 | No | Target explodes in 3 rounds (or on death) |
Epidemic Of Fire | Pyrokinetic3 | 2 | Ranged Fire damage, forks up to 5 times |
Meteor Shower | Pyrokinetic5 | 3 | Area Fire damage |
Divinity Original Sin 2Scoundrel Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Adrenaline | Scoundrel1 | No | Gain AP, but lose AP next turn |
Backlash | Scoundrel1 | No | Land behind enemy and Backstab |
Chloroform | Scoundrel1 | No | Destroys magical armour and sets Sleeping |
Throwing Knife | Scoundrel1 | No | Ranged damage, can Backstab |
Cloak And Dagger | Scoundrel2 | No | Teleport without breaking Sneak |
Corrupted Blade | Scoundrel2 | No | Melee damage, set Decay and Disease |
Gag Order | Scoundrel2 | No | Destroy magical armour and set Silenced |
Rupture Tendons | Scoundrel2 | No | Melee damage, deal damage whenever target moves |
Sawtooth Knife | Scoundrel2 | No | Deal damage direct to Vitality, set Bleeding if no physical armour |
Sleeping Arms | Scoundrel2 | No | Melee damage and set Atrophy |
Terrifying Cruelty | Scoundrel3 | No | Melee damage and set Bleeding, Terrified |
Wind Up Toy | Scoundrel3 | No | Summon exploding ally, doesn’t break Sneak |
Daggers Drawn | Scoundrel3 | 2 | Melee damage multiple times |
Fan Of Knives | Scoundrel3 | 1 | Melee damage to all nearby enemies, can Backstab |
Mortal Blow | Scoundrel5 | 3 | Melee damage, doubled if Sneaking, instant kill to enemy at 20% Vitality or lower |
Divinity Original Sin 2 Summoning Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Conjure Incarnate | Summoning1 | No | Summon ally matching element of surface conjured from |
Dimensional Bolt | Summoning1 | No | Ranged damage of random type, creates corresponding surface |
Elemental Totem | Summoning1 | No | Summon totem that deals ranged damage of corresponding surface type |
Farsight Infusion | Summoning1 | No | Grants Incarnate ranged attack |
Electric Infusion | Summoning1 Aerothurge1 | No | Give Incarnate Electricity attack |
Fire Infusion | Summoning1 Pyrokinetic1 | No | Give Incarnate Fire attack |
Poison Infusion | Summoning1 Geomancer1 | No | Give Incarnate Poison attack |
Water Infusion | Summoning1 Hydrosophist1 | No | Give Incarnate Restoration skill |
Acid Infusion | Summoning2 Geomancer2 | No | Give Incarnate Acid attacks |
Cursed Electric Infusion | Summoning2 Aerothurge2 | No | Give Incarnate multiple Electricity attacks |
Ice Infusion | Summoning2 Hydrosophist2 | No | Give Incarnate multiple healing abilities |
Necrofire Infusion | Summoning2 Pyrokinetic2 | No | Give Incarnate multiple Fire abilities |
Power Infusion | Summoning2 | No | Give Incarnate new melee attacks |
Shadow Infusion | Summoning2 | No | Give Incarnate invisibility and stealth attacks |
Rallying Cry | Summoning2 | No | Restore Vitality and magic armour based on allies and totems in area |
Dominate Mind | Summoning2 | No | Charm target / 2 turns |
Soulmate | Summoning2 | No | Remove status effects, target gains half the healing you receive |
Supercharger | Summoning2 | No | Summoned creature deals bonus damage but dies in next turn |
Warp Infusion | Summoning3 | No | Give Incarnate teleportation abilities |
Door To Eternity | Summoning3 | 2 | Summons become immortal / 2 turns |
Planar Gateway | Summoning3 | 1 | Travel between linked points |
Ethereal Storm | Summoning5 | 3 | Random elemental damage or ally healing in area |
Divinity Original Sin 2 Warfare Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Battering Ram | Warfare1 | No | Move forward in line, set Knockdown |
Battle Stomp | Warfare1 | No | Damage in line, set Knockdown |
Bouncing Shield | Warfare1 | No | Ranged damage based on shield armour, bounces to other enemies |
Crippling Blow | Warfare1 | No | Melee damage, set Crippled / 1 turn |
Blitz Attack | Warfare2 | No | Melee damage to multiple targets within area |
Deflective Barrier | Warfare2 | No | Increase physical armour, reflect ranged attacks |
Enrage | Warfare2 | No | Target is muted but deals all critical hits |
Phoenix Dive | Warfare2 | No | Create Fire surface on target area |
Provoke | Warfare2 | No | Force enemy to attack you |
Whirlwind | Warfare2 | No | Melee damage against nearby enemies |
Challenge | Warfare3 | No | Heal Vitality and receive combat bonuses if target dies within 3 turns, otherwise take damage |
Guardian Angel | Warfare3 | No | Redirect damage from allies to you |
Onslaught | Warfare3 | 2 | Melee attack five times in a row |
Thick Of The Fight | Warfare3 | 1 | Increased damage for each ally in radius |
Overpower | Warfare5 | 1 | Melee damage, destroy physical armour if your armour is higher than target |
Have you found any other skills for any of the 10 main schools while trekking through the Original Sin 2 world? Let us know in the comments below and we’ll get them added!
If you’re looking for moreDivinity: Original Sin 2 guides, be sure to check out our other tips and tricks for every aspect of this turn-based fantasy experience:
- Divinity Original Sin 2: Escaping Fort Joy
- Divinity Original Sin 2: Black Cat Secrets Revealed
- Divinity Original Sin 2:Character Creation Guide
- Divinity Original Sin 2: Skill Crafting Combinations and Book Vendors
- Divinity Original Sin 2: Complete Crafting Recipes Guide
About the author
Ty Arthur
Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals.
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FAQs
Divinity Original Sin 2 Skill List For All Schools? ›
1 Conjurer
The Conjurer is perhaps one of the most overpowered starting classes in Divinity: Original Sin II. Right off the bat, they get the ability to summon elementals and even totems that you can also control, essentially doubling your firepower.
1 Conjurer
The Conjurer is perhaps one of the most overpowered starting classes in Divinity: Original Sin II. Right off the bat, they get the ability to summon elementals and even totems that you can also control, essentially doubling your firepower.
Divinity: Original Sin 2 offers 12 Skill Schools, with each having a diverse set of Skills players can mix and match with their characters.
What is the max level in dos2 for skills? ›The max level is not 20, but rather a "soft cap". There are enough experience points to get to level 20 by just doing quests without murdering everything for experience points. if you do all of the side quests, you can end the game at level 22 and if you maximize exp gains, you can end the game at level 23.
Can you respec all characters in Divinity 2? ›It can be challenging to choose your abilities wisely in Divinity 2, and Larian Studios understands this. Players gain unlimited access to respecing via a magic mirror aboard the Lady o' War from Act 2 onward.
How many hours to beat divinity? ›When focusing on the main objectives, Divinity: Original Sin is about 66½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 109 Hours to obtain 100% completion.
Does level matter in divinity 2? ›So... more important than levels is your gear (which needs levels, sure), your spells/skills, your builds and knowledge of the game. The only stage in the game where levels are REALLY important is the early game (level 2-4). Once you reach level 4, you get the cool (and some op-) skills and you should be fine.
What is the max attribute divinity? ›All Attributes start at base 5. A newly created character has five Attribute points to spend. Each even level grants an additional Attribute point, ending up with 15 spendable Attribute Points. Attributes cannot exceed 15 unless it is boosted by equipment.
Can you get to level 21 in Divinity 2? ›Read on the forums that someone was barely able to reach character level 20, but..its possible. Level 21 is REAL! 21-22 is where most people finish the game.
How do you level up fast in dos2? ›- 7 Leverage Pet Pal And Persuasion Skills.
- 8 Leverage Persuasion Skills. ...
- 9 Find Better Gear. ...
- 10 Pickpocket Vendors & NPCs. ...
- 11 Stock Up On Potions And Healing. ...
- 12 Complete Personal Quests. ...
- 13 Complete All Main Quests. ...
- 14 Explore All The Things. ...
What level should I be at the end of Act 2 divinity? ›
The End Of Act 2
You should be at least level 16 and have done all party-related quests before you move on to Act 3 (Malady will give you a hint if you still have something important to do).
This means you'll only be able to respec your character a finite amount of times, so take care before committing to a certain build. The good news is there are 18 of them per playthrough, and you're unlikely to need 18 respecs per run.
Can you become undead in divinity 2? ›Undead is a Race in Divinity: Original Sin 2. Undead become an undead version of one of the other 4 races, making an effective hybrid Race. The Undead are an abhorred race in Rivellon, considered abominations of the natural order. Those who wish to walk among the living must mask themselves or risk provoking violence.
How many pets can you have divinity 2? ›The social talents available in Divinity: Original Sin 2 have a capacity of around seven. Because you can only select seven out of 50 for the entirety of the game, people often sidestep choosing Pet Pal for talents that are more helpful in battle.
What is the most powerful armor in Divinity 2? ›Ave Layal is one of the best armor pieces that Divinity 2 offers for any character who wields magic-based abilities. In addition to +5 intelligence, +2 Constitution and Wits, and boosts to Necromancer and Initiative, it also gives the user immunity to being silenced, alongside the Silencing Stare skill.
Does dual wielding increase wand damage Divinity 2? ›The Dual Wielding skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. This skill is used by a wide range of characters. It increases the damage you do while wielding two weapons, such as Daggers or Wands.
What is the most powerful staff in Divinity 2? ›1 Falone Scythe
The Falone Scythe is a two-handed axe that most players agree is the single most powerful weapon in Divinity: Original Sin 2. It gives a huge bonus to Strength, Intelligence, Warfare, and Two-Handed, making it perfect for a close-quarters magic wielder.
The warrior class is probably the easiest to get started with (and in terms of unique weapons, the game is fairly biased towards swords).
What is the best race to play Divinity? ›The Elves are the best race to play for story as they can consume body parts and learn new lore from them.
When should I stop beating divinity? ›You must beat it until it is no longer shiny, but begins to dull in appearance. You must beat it until you beat in enough air that it cools and begins to thicken. You will know when its ready, and if it's thin as syrup, it's not ready. Keep beating.
How many endings are there in divinity 2? ›
Anyway, it appears that there are basically three endings. I chose to side with Dallis and company and feel that this is the "good" ending.
Is divinity 1 or 2 longer? ›It took me about 53 hours to beat the first game and I did literally everything. I've missed quite a few things so far in DOS 2 and im only about three quarters of the way done with the story. My play time is about 60 hours. So it's definitely longer and also an overall better game.
Is it better to make your own character divinity 2? ›In fact, the game immediately advises players that making their own character will offer a new set of dialogue options unique to them. Players who want to feel like they're an actual part of Rivellon might want to make their own character.
Can you be a bad guy in divinity 2? ›Players can become a Hero, a Villain, or both in Divinity: Original Sin 2 by making all the right (and wrong) decisions during the campaign. Players can become heroes or villains in Divinity: Original Sin 2, depending on the choices they make in the game.
What mode should I pick divinity 2? ›Story Mode is the easiest to play, as it tips the game in the player's favor to focus on the story without the stress of difficult combat. Those who like to sit down with a good book, enjoy the politics of gaming or prefer to destress at the end of the day with a good game will want to play this mode.
Can you get all attributes to level 20? ›Given the number of attribute points you're given over the course of an entire playthrough, that means you can only max out 3 attributes to level 20 (which leaves you with 5 points leftover for the two remaining attributes).
What is the maximum number of companions in divinity? ›A player can have up to two companions. If one character has the Lone Wolf talent, the party limits to only one companion. If both characters have the Lone Wolf talent, they cannot have any companions.
How much can you steal Divinity 2? ›You cannot steal more than the weight or gold limit, and if you try to, you will get caught. You can only pickpocket each NPC once per game with each character.
Can you become a dragon in Divinity 2? ›A Dragon Knight can shapeshift to dragon form with a Dragon Morph Stone. You obtain a stone after conquering Laiken and taking control of the Battle Tower on Sentinel Island with some help from Sassan.
What is the easiest class in Divinity 2? ›The Ranger in Divinity: Original Sin 2 is the most versatile and easiest-to-play Ranged-focus class in the game. It has multiple attacks that target multiple enemies, as well as self-buffs and party-buffs aplenty. Players can even relocate at a moment's notice.
How many hours does it take to finish Divinity 2? ›
When focusing on the main objectives, Divinity: Original Sin II is about 59 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 153 Hours to obtain 100% completion.
Can you romance butter divinity 2? ›How to Romance Butter in Divinity: Original Sin 2. To romance her, simply engage in a conversation with her and make sure to pick the dialogue options that are the flirtiest.
What is Fane's original class? ›Fane is an undead. Fane's default class is Wizard.
At what level should you leave driftwood? ›After doing the quests in Driftwood, you should be level 12 (or almost). From here, try rescue Siva. She opens up new quests (very easy). Then follow up on Lohar's quest - which involves Wrecker's Cave.
How many Larval Tears does it take to respec? ›Once you defeat Rennala, she'll become passive and chill out in her boss arena, where you can respec your character by talking to her, exchanging one Larval Tear each time you want to do so.
Can you reset commander skills? ›Complete skill reset
To automatically reset all of your Commanders' skills free of charge, click the button below. After resetting your Commanders' skills, don't forget to redistribute your Commanders' skill points again before you join a battle.
You can respec up to three times per character, once per difficulty (Normal, Nightmare and Hell). To unlock a higher difficulty, you need to complete all five Acts in the game first.
Is lone wolf harder or easier divinity 2? ›2 THE LONE WOLF MECHANIC
Somehow, the Lone Wolf trait which makes your character more powerful when alone or when there's only one companion, makes the game easier instead of harder.
Divinity II
Dual Wield Expertise is a skill that can be used by human characters. Once trained in this skill, it is always in effect. Skill Text: "Not many make such a fierce impression on the battlefield as those who swing a blade in each hand, so engulfing their immediate vicinity in a red wave of extinction.
Necromancer and Warfare skills combine nicely to eliminate enemies as quickly as possible. Through the Necromancer tree, Fane also gains some helpful support moves like Infect, which can decrease the enemy's damage when attacking him and his allies.
What is the best magic in divinity 2? ›
- 3 Teleportation.
- 4 Ice Fan. ...
- 5 Restoration. ...
- 6 Fortify. ...
- 7 Armour Of Frost. ...
- 8 Earthquake. ...
- 9 Dominate Mind. ...
- 10 Summon Incarnate. Summoning is one of the most useful skills you can learn in the game. ...
The strongest build is heavy Pyro/Geo with an emphasis on +crit and +crit damage. You can even heal yourself from the Pyro damage you deal if survivability is a concern.
What is the best class in divine divinity? ›Since charms can balance out the differences in the hit points and mana points for characters, the only major difference between the classes is the damage they do, and warriors get a huge advantage in that regard. So warriors are probably the best class, regardless of the type of character you plan to play.
What is the strongest staff in divinity 2? ›1 Falone Scythe
The Falone Scythe is a two-handed axe that most players agree is the single most powerful weapon in Divinity: Original Sin 2. It gives a huge bonus to Strength, Intelligence, Warfare, and Two-Handed, making it perfect for a close-quarters magic wielder.
The Wukong is the best class for close-quarters combat in Divine W: Perfect Wonderland classes. It has a holy staff that the legendary Monkey King gave to it. Wukong is a great choice for new players because of how well-rounded his stats and skills are. It's impossible to find a better warlord than him.
Does class matter in Divinity Original Sin 2? ›The only significance of class is when you pick up companions as you only get to choose from the presets and if that preset comes with a skill you don't like or need, you can't change that until act two.
Which class to start with Divinity Original Sin 2? ›Recommended Starting Class: Wayfarer
In terms of combat, Pin Down (Huntsman 1) is an easy way to stun targets, with Fossil Strike (Geomancer 1) giving Wayfarer Ifan guaranteed oil puddles. Combined with Elemental Arrowheads, Wayfarer Ifan will be able to customize his attacks to tailor an enemy's elemental weakness.
Ave Layal is one of the best armor pieces that Divinity 2 offers for any character who wields magic-based abilities. In addition to +5 intelligence, +2 Constitution and Wits, and boosts to Necromancer and Initiative, it also gives the user immunity to being silenced, alongside the Silencing Stare skill.
What is the best healer in divinity? ›There are two races that excel best as a Cleric and healer of the group in Divinity Original Sin 2. Dwarves should be your first pick for race of your healer if you want them to also be a great at melee damage, due to that races high strength. If youre more concerned with pure healing, then you should go with Lizard.
What is the best crowd control divinity? ›Crowd Control Magic: The Enchanter is the best choice for early game crowd control. Its ability to do pretty significant water and lightning damage, combined with the chance to make enemies slip or be stunned are pretty great.
What is the easiest class in divine divinity? ›
The warrior class is probably the easiest to get started with (and in terms of unique weapons, the game is fairly biased towards swords).
What is the best class in D immortal? ›...
Best Classes for PVP.
Tier | Class |
---|---|
S-Tier | Crusader, Barbarian |
A-Tier | Demon Hunter, Necromancer |
B-Tier | Monk, Wizard |
Divinity: Original Sin 2 lets players experience the campaign either as a party or as a lone wolf. While the latter provides a great challenge, going in with a party is always nicer since it brings in versatility.
What is Lohse's starting class? ›Lohse is an Origin or Companion in Divinity: Original Sin 2. Lohse's default class is Enchanter.
What class should IFAN be in Divinity 2? ›Ifan's default class works well for a reason. The Huntsman skill is extremely powerful in the hands of any character, but a mercenary like Ifan can take it to the next level. His line of work means he's well accustomed to scouting from rooftops, ready to take out foes with well-placed arrows.
How useful is pet pal Divinity: Original Sin 2? ›It's safe to say that Pet Pal isn't the most valuable talent in the game, but it has its purposes that make doing a playthrough with it worthwhile. Pet Pal allows you to talk to animals. Animals are constant observers of the intricacies of human (and other) interaction both in the game and in real life.